Digital cubism, Part 2.
Glassner
Andrew
A
andrew@glassner.com
D000465:Algorithms; D003196:Computer Graphics; D007090:Image Interpretation, Computer-Assisted / Q000379:methods*; D021621:Imaging, Three-Dimensional / Q000379:methods*; D010151:Paintings; D010781:Photography / Q000379:methods*; D012815:Signal Processing, Computer-Assisted; D012984:Software; D014584:User-Computer Interface