title: [Game biofeedback: networking].
abstract: Analyzed in the paper are stages of networking of game biofeedback. Three main stages are defined on the basis of practical experience, they are: unification of local databases, use of game biofeedback in local network and training in game biofeedback via Internet. Possible solutions are suggested; technical and organizational issues are discussed on working out and using a set of therapeutic and health-improving training equipment based on the principles of LAN game biofeedback.
authors.forename: D N
authors.initials: DN
authors.lastname: Shamteev
authors.forename: O A
authors.initials: OA
authors.lastname: Dzhafarova
mesh_terms: D001676:Biofeedback, Psychology / Q000379:methods*; D003195:Computer Communication Networks; D019992:Databases as Topic; D020407:Internet; D012064:Relaxation Therapy / Q000193:education* / Q000295:instrumentation; D013813:Therapy, Computer-Assisted