The implementation of game in a 20-day head-down tilting bed rest experiment upon mood status and neurotic levels of rest subjects.
This study evaluated the effect of the implementation of game on mental health among participants in a bedrest (BR) experiment. Subjects were 12 healthy males aged 20-26, who participated in a 20-day 6-degrees head-down tilting BR experiment. The participants were asked to complete psychometrical questionnaires before, during, and after the experiment. We entrusted the participants to manage their leisure time and they intended a game in which all of them could take part over the experiment period. The general conversation and light-hearted mood among the subjects continued during the experimental period. Longitudinal data analysis showed that levels of neurosis and mood status did not deteriorate during the experiment, while our previous experiments, which were performed under the same protocol as this study except for the implementation of the game showed a distinct deterioration in psychosocial status. We consider that the implementation of game autonomously contributes to the positive effects on the mental health among the participants.
Ishizaki
Yuko
Y
Department of Pediatrics, Kansai Medical University, Moriguchi, Osaka, Japan. ishizaky@takii.kmu.ac.jp
Fukuoka
Hideoki
H
Ishizaki
Tatsuro
T
Tanaka
Hidetaka
H
Ishitobi
Hiromi
H
D000223:Adaptation, Psychological; D000328:Adult; D000339:Affect; D001484:Baseball; D001510:Bed Rest / Q000009:adverse effects; D003863:Depression / Q000209:etiology* / Q000517:prevention & control; D005081:Exercise Therapy; D005715:Gambling / Q000523:psychology; D018475:Head-Down Tilt / Q000009:adverse effects; D006801:Humans; D007564:Japan; D008297:Male; D009497:Neurotic Disorders / Q000209:etiology / Q000517:prevention & control; D013315:Stress, Psychological / Q000209:etiology / Q000517:prevention & control*; D011795:Surveys and Questionnaires; D018474:Weightlessness Simulation / Q000009:adverse effects*