The play's the thing: a clinical-developmental perspective on video games.
In this article, computer and video games are discussed as electronic play. Major perspectives on play and salient developmental issues are presented, along with similarities and differences between electronic play and other types of play. The authors consider possible benefits and risks associated with this type of play, with particular attention paid to cognitive and socioemotional development. Recommendations for clinicians in their work with children, adolescents, and parents are discussed, as are future directions for research.
Gelfond
Holly S
HS
Harvard Medical School Center for Mental Health and Media, Waltham, MA 02452, USA.
Salonius-Pasternak
Dorothy E
DE
D002648:Child; D003201:Computers; D004581:Electronics; D004645:Empathy; D006801:Humans; D010988:Play and Playthings; D018910:Video Games