title: Monocular texture segmentation and proto-rivalry.
abstract: When the right eye's target is the left eye's distracter and vice versa, orientation-defined search is impossible unless, as we show here, the elements are close together. More than 1s was required to find inverse-cyclopean texture boundaries when elements were arranged on a 16 x 16 grid. Less than 250 ms was required for a 24 x 24 grid covering the same area. The conventional view is that binocular rivalry requires at least 200 ms to develop, but our results suggest a more rapid access to monocular signals. We call this rapid form of access "proto-rivalry."
authors.affiliation: Department of Optometry and Visual Science, City University, London EC1V 0HB, UK. j.a.solomon@city.ac.uk
authors.forename: Joshua A
authors.initials: JA
authors.lastname: Solomon
authors.forename: Adrian
authors.initials: A
authors.lastname: John
authors.forename: Michael J
authors.initials: MJ
authors.lastname: Morgan
mesh_terms: D005133:Eye Movements; D006801:Humans; D010364:Pattern Recognition, Visual / Q000502:physiology*; D011601:Psychophysics; D011930:Reaction Time; D015357:Vision Disparity; D015349:Vision, Monocular