title: Alcohol's effects on video lottery terminal (VLT) play among probable pathological and non-pathological gamblers.
abstract: This study tested whether alcohol increases behaviors associated with video lottery terminal (VLT) play, particularly among probable pathological gamblers. Forty-four regular VLT players were designated either probable pathological gamblers or non-pathological gamblers on the basis of scores on the South Oaks Gambling Screen (SOGS); [Lesieur & Blume (1997). American Journal of Psychiatry, 144, 1184-1188] Gamblers from each SOGS category were randomly assigned to either a moderately intoxicating alcohol dose or a control beverage condition (n = 11 per cell in the 2 x 2 between-subjects design). Following beverage consumption and absorption, participants played a video poker VLT game for up to 30 minutes. Four behaviors were measured: "power-bets" (doubling bet after viewing only two cards of the five-card poker hand); total money spent; mean bet magnitude; and number of minutes played. Alcohol increased time spent playing and rate of power-bets, particular among the probable pathological gamblers. Post hoc analyses revealed that alcohol also influenced the proportion of losing hands played--increasing them among the probable pathological gamblers while decreasing them among the non-pathological gamblers. Clinical and policy implications of the findings are discussed.
authors.affiliation: Dalhousie Gambling Laboratory, Department of Psychology, Life Sciences Centre, Dalhousie University, 1355 Oxford Street, Halifax, Nova Scotia, Canada, B3H 4J1. mellery@dal.ca
authors.forename: Michael
authors.initials: M
authors.lastname: Ellery
authors.forename: Sherry H
authors.initials: SH
authors.lastname: Stewart
authors.forename: Pamela
authors.initials: P
authors.lastname: Loba
mesh_terms: D000328:Adult; D000428:Alcohol Drinking / Q000523:psychology*; D000704:Analysis of Variance; D015331:Cohort Studies; D007174:Disruptive, Impulse Control, and Conduct Disorders / Q000523:psychology; D005260:Female; D005715:Gambling / Q000523:psychology*; D006801:Humans; D007389:Internal-External Control; D008297:Male; D008875:Middle Aged; D010147:Pain Measurement; D020377:Self Efficacy; D018910:Video Games; D014796:Visual Perception