Leisure items as controls in the attention condition of functional analyses.
Leisure items (e.g., games, toys) are commonly made available as controls during attention conditions of functional analyses (Ringdahl, Winborn, Andelman, & Kitsukawa, 2002). However, Ringdahl et al. raised questions about this practice. This paper reviews research that supports and conflicts with the inclusion of leisure items as controls, including a quantitative analysis of relevant articles published in the Journal of Applied Behavior Analysis over a 10-year period. Data reviewed suggest that practitioners may consider omitting leisure items as controls or including such items strategically based on the accumulation of assessment information.
McCord
Brandon E
BE
The Ohio State University, USA. bmccord@midsouth.rr.com
Neef
Nancy A
NA
D001288:Attention; D001332:Automatism; D003657:Decision Making; D006801:Humans; D007899:Leisure Activities; D012054:Reinforcement, Psychology