[Violent computergames: distribution via and discussion on the Internet].
The spread and use of computer-games including (interactive) depictions of violence are considered a moral problem, particularly if played by children and youths. This essay expresses an opinion on H. Volper's (2004) demand of condemning certain contents by media ethics. At the same time, an overview on the spread and use of "violent games" by children and youths is offered. As a matter of fact, the share of these titles in the complete range must not be estimated too high, certain titles on the other hand are extremely wide-spread. Finally, Fritz's and Fehr's thesis of the cultural conflict "computer game" (2004) is discussed, demonstrated at the example of the discussion on the Internet, and on the basis of this thesis a mediating position between the two cultures including audience ethics (Funiok 1999) is presented.
Nagenborg
Michael
M
philosophie@michaelnagenborg.de
D000293:Adolescent; D002648:Child; D003132:Commerce; D004989:Ethics; D005858:Germany; D006801:Humans; D020407:Internet / Q000941:ethics*; D012951:Socialization; D018910:Video Games / Q000941:ethics*; D014754:Violence / Q000941:ethics* / Q000517:prevention & control / Q000523:psychology*