title: Using games to demonstrate competency.
abstract: Providing annual mandatory safety training while finding ways to assess the competency of staff creates several challenges. Meeting staff's needs, especially when working with diverse staff of various educational levels, languages, and learning abilities, as well as meeting the institution's needs for training and assessment can be especially difficult. The author describes a gaming strategy that promotes learning, self-efficacy, and assesses staff competency using a cooperative and interactive learning approach.
authors.affiliation: Oregon Health and Sciences University Health Care System, Portland, OR 97239, USA. paulip@ohsu.edu
authors.forename: Pamela
authors.initials: P
authors.lastname: Pauli
mesh_terms: D000046:Academic Medical Centers; D001291:Attitude of Health Personnel; D002983:Clinical Competence / Q000592:standards*; D003162:Competency-Based Education / Q000458:organization & administration; D003299:Cooperative Behavior; D004509:Education, Nursing, Continuing / Q000458:organization & administration*; D004650:Employee Performance Appraisal; D005717:Games, Experimental; D006301:Health Services Needs and Demand; D006801:Humans; D007318:Inservice Training / Q000458:organization & administration*; D007400:Interprofessional Relations; D007591:Joint Commission on Accreditation of Healthcare Organizations; D015402:Nursing Education Research; D009741:Nursing Staff, Hospital / Q000193:education* / Q000523:psychology; D015397:Program Evaluation; D017751:Safety Management / Q000592:standards*; D020377:Self Efficacy; D013192:Staff Development / Q000458:organization & administration; D011795:Surveys and Questionnaires; D014481:United States