Violent video game effects on children and adolescents. A review of the literature.
Studies of violent video games on children and adolescents were reviewed to: 1) determine the multiple effects; 2) to offer critical observations about common strengths and weaknesses in the literature; 3) to provide a broader perspective to understand the research on the effects of video games. The review includes general theoretical and methodological considerations of media violence, and description of the general aggression model (GAM). The literature was evaluated in relation to the GAM. Published literature, including meta-analyses, are reviewed, as well as relevant unpublished material, such as conference papers and dissertations. Overall, the evidence supports hypotheses that violent video game play is related to aggressive affect, physiological arousal, aggressive cognitions, and aggressive behaviours. The effects of video game play on school performance are also evaluated, and the review concludes with a dimensional approach to video game effects. The dimensional approach evaluates video game effects in terms of amount, content, form, and mechanics, and appears to have many advantages for understanding and predicting the multiple types of effects demonstrated in the literature.
Gentile
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Department of Psychology, Iowa State University, Ames, IA 50011-3180, USA. dgentile@iastate.edu
Stone
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D000293:Adolescent; D000294:Adolescent Behavior / Q000523:psychology*; D002648:Child; D002653:Child Behavior Disorders / Q000523:psychology*; D006801:Humans; D018910:Video Games; D014754:Violence / Q000523:psychology*