Direct volumetric rendering based on point primitives in OpenGL.
The aim of this project is to present a renderization by software algorithm of acquired volumetric data. The algorithm was implemented in Java language and the LWJGL graphical library was used, allowing the volume renderization by software and thus preventing the necessity to acquire specific graphical boards for the 3D reconstruction. The considered algorithm creates a model in OpenGL, through point primitives, where each voxel becomes a point with the color values related to this pixel position in the corresponding images.
da Rosa
André Luiz Miranda
AL
EPUSP - Escola Politécnica da USP - Engenharia Elétrica - LSI (Laboratório de Sistemas Integráveis, São Paulo-SP-Brasil. amiranda@lsi.usp.br
de Almeida Souza
Ilana
I
Yuuji Hira
Adilson
A
Zuffo
Marcelo Knörich
MK
D000465:Algorithms; D007091:Image Processing, Computer-Assisted; D021621:Imaging, Three-Dimensional; D011381:Programming Languages