title: Algorithmically generated music enhances VR nephron simulation.
abstract: While sonification has enjoyed much attention in VR simulation studies, music has generally been incorporated as ambiance. This is partially due to difficulties with manipulating it interactively in real-time while maintaining a sensible musicality. This paper discusses how algorithmically generated music is used to provide ambiance, characterize the visual representation of molecular particle flow, provide orientation cues to the user, and enhance recognition of chemical gradient balances in a reified model of the kidney nephron. The technical obstacles related to the use of music in this context are also addressed.
authors.affiliation: Univ. of New Mexico-Dept. of Music, USA.
authors.lastname: Panaiotis
authors.forename: Victor
authors.initials: V
authors.lastname: Vergara
authors.forename: Andrei
authors.initials: A
authors.lastname: Sherstyuk
authors.forename: Kathleen
authors.initials: K
authors.lastname: Kihmm
authors.forename: Stanley M
authors.initials: SM
authors.lastname: Saiki
authors.forename: Dale
authors.initials: D
authors.lastname: Alverson
authors.forename: Thomas P
authors.initials: TP
authors.lastname: Caudell
mesh_terms: D000465:Algorithms; D003198:Computer Simulation; D004501:Education, Medical; D006801:Humans; D009146:Music; D009399:Nephrons; D014584:User-Computer Interface