Mind-operated devices: mental control of a computer using biofeedback.
This study investigated whether people could learn to control a computer using a biofeedback interface that integrated their galvanic skin response (GSR), heart rate, and temperature. Twenty participants played a computer game using the biofeedback device, both individually and in pairs. Results indicated that most people learned to control the game after a single training session. The GSR measure was the most sensitive means of control. Pairs of participants controlled the device more effectively than single individuals did.
Department of Psychology, Towson University, Towson, Maryland, USA.
Alexis
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Rick
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D001676:Biofeedback, Psychology; D001831:Body Temperature; D003143:Communication Devices for People with Disabilities; D003299:Cooperative Behavior; D005712:Galvanic Skin Response; D006339:Heart Rate; D006801:Humans; D008838:Microcomputers; D012984:Software; D014584:User-Computer Interface; D018910:Video Games