Reaching within video-capture virtual reality: using virtual reality as a motor control paradigm.
We have developed a virtual reality (VR) system that integrates a three-dimensional tracking device with a video-capture VR platform to record upper limb movements. The influence of target velocity on planning and execution of reaching movements was studied in five healthy subjects. Our initial results suggest that a target's velocity is considered when planning an interceptive action and that a hand reaching toward a moving virtual target is controlled in a similar way to how it is in the real visual environment.
Dvorkin
Assaf Y
AY
Caesarea Rothschild Institute, University of Haifa, Haifa, Israel.
Shahar
Meir
M
Weiss
Patrice L Tamar
PL
D001696:Biomechanical Phenomena / Q000295:instrumentation / Q000379:methods; D003198:Computer Simulation; D004867:Equipment Design; D006801:Humans; D021621:Imaging, Three-Dimensional / Q000295:instrumentation; D033182:Intention; D009039:Motion Perception / Q000502:physiology; D009048:Motor Skills / Q000502:physiology; D009068:Movement; D012016:Reference Values; D012046:Rehabilitation / Q000295:instrumentation*; D013813:Therapy, Computer-Assisted / Q000295:instrumentation* / Q000379:methods; D034941:Upper Extremity; D014584:User-Computer Interface; D014741:Video Recording