Virtual reality in the rehabilitation of the upper limb after stroke: the user's perspective.
Our group has developed a relatively low-cost virtual reality (VR) system for rehabilitation of the upper limb following stroke. Our system is immersive in that the participant views a representation of their arm and hand, reaching and retrieving objects in the virtual environment (VE), through a head-mounted display (HMD). This is thought to increase the participant's sense of presence in the VE and may lead to improved rehabilitation outcomes. However, use of immersion, particularly with our low-cost system, may increase the incidence of side effects reported. Therefore, the aim of this project was to assess the interaction of healthy users and those following stroke, in terms of their experience of presence in the VE and the rate of self-reported side effects. Differences in rates of perceived exertion, levels of enjoyment, and sense of control between both groups were also explored.
Crosbie
J H
JH
Health and Rehabilitation Sciences Research Institute, University of Ulster, Newtownabbey, Co. Antrim, Northern Ireland.
Lennon
S
S
McNeill
M D J
MD
McDonough
S M
SM
D000328:Adult; D000368:Aged; D003198:Computer Simulation; D004867:Equipment Design; D006801:Humans; D008875:Middle Aged; D009048:Motor Skills / Q000502:physiology*; D009068:Movement / Q000502:physiology; D017060:Patient Satisfaction; D005082:Physical Exertion / Q000502:physiology; D020127:Recovery of Function / Q000502:physiology; D012016:Reference Values; D020521:Stroke / Q000628:therapy; D000071939:Stroke Rehabilitation; D013813:Therapy, Computer-Assisted / Q000295:instrumentation / Q000379:methods*; D016896:Treatment Outcome; D034941:Upper Extremity / Q000502:physiology; D014584:User-Computer Interface