Knowledge-based, interactive, custom anatomical scene creation for medical education: the Biolucida system.
Few biomedical subjects of study are as resource-intensive to teach as gross anatomy. Medical education stands to benefit greatly from applications which deliver virtual representations of human anatomical structures. While many applications have been created to achieve this goal, their utility to the student is limited because of a lack of interactivity or customizability by expert authors. Here we describe the first version of the Biolucida system, which allows an expert anatomist author to create knowledge-based, customized, and fully interactive scenes and lessons for students of human macroscopic anatomy. Implemented in Java and VRML, Biolucida allows the sharing of these instructional 3D environments over the internet. The system simplifies the process of authoring immersive content while preserving its flexibility and expressivity.
Warren
Wayne
W
Structural Informatics Group, Depts biological Structure and Medical Education and Biomedical Informatics, University of Washington, Seattle, WA, USA.
Brinkley
James F
JF
D000715:Anatomy / Q000193:education*; D019412:Anatomy, Cross-Sectional; D003194:Computer-Assisted Instruction; D020375:Education, Distance; D004501:Education, Medical / Q000379:methods; D006801:Humans; D021621:Imaging, Three-Dimensional; D020407:Internet; D051188:Knowledge Bases; D008953:Models, Anatomic; D011381:Programming Languages; D014584:User-Computer Interface