The evaluation of Game-Based e-learning for medical education: a preliminary survey.
Game-Based e-learning (GBeL) was newly designed platform for education of students with higher education, especially for medical students. The purpose of this study was to preliminarily evaluate the attraction of GBeL, the motivation toward GBeL and the learning effect. We found more than 80% of students thought that GBeL was attractive and more interesting than traditional class. However, the percentage of enhancing interest to learn and learning more complete and deep knowledge were less than 50%.
Lin
Chao-Cheng
CC
Graduate Institute of Medical Informatics, Taipei Medical University, Taiwan.
Li
Yu-Chuan
YC
Bai
Ya-Mei
YM
Chen
Jen-Yeu
JY
Hsu
Chien-Yeh
CY
Wang
Chih-Hung
CH
Chiu
Hung-Wen
HW
Wan
Hsu-Tien
HT
D003194:Computer-Assisted Instruction; D003625:Data Collection; D004504:Education, Medical, Undergraduate / Q000379:methods*; D005717:Games, Experimental; D007858:Learning; D008829:Microbiology / Q000193:education; D009042:Motivation; D013337:Students, Medical / Q000523:psychology