title: The evaluation of Game-Based e-learning for medical education: a preliminary survey.
abstract: Game-Based e-learning (GBeL) was newly designed platform for education of students with higher education, especially for medical students. The purpose of this study was to preliminarily evaluate the attraction of GBeL, the motivation toward GBeL and the learning effect. We found more than 80% of students thought that GBeL was attractive and more interesting than traditional class. However, the percentage of enhancing interest to learn and learning more complete and deep knowledge were less than 50%.
authors.affiliation: Graduate Institute of Medical Informatics, Taipei Medical University, Taiwan.
authors.forename: Chao-Cheng
authors.initials: CC
authors.lastname: Lin
authors.forename: Yu-Chuan
authors.initials: YC
authors.lastname: Li
authors.forename: Ya-Mei
authors.initials: YM
authors.lastname: Bai
authors.forename: Jen-Yeu
authors.initials: JY
authors.lastname: Chen
authors.forename: Chien-Yeh
authors.initials: CY
authors.lastname: Hsu
authors.forename: Chih-Hung
authors.initials: CH
authors.lastname: Wang
authors.forename: Hung-Wen
authors.initials: HW
authors.lastname: Chiu
authors.forename: Hsu-Tien
authors.initials: HT
authors.lastname: Wan
mesh_terms: D003194:Computer-Assisted Instruction; D003625:Data Collection; D004504:Education, Medical, Undergraduate / Q000379:methods*; D005717:Games, Experimental; D007858:Learning; D008829:Microbiology / Q000193:education; D009042:Motivation; D013337:Students, Medical / Q000523:psychology