An online, interactive approach to teaching neuroscience to adolescents.
Most of today's students are skilled in instant messaging, Web browsing, online games, and blogs. These have become part of the social landscape and have changed how we learn and where we learn. The question becomes how to harness the attractiveness and ubiquity of electronic venues toward the goal of teaching neuroscience. At the Rice University Center for Technology in Teaching and Learning, a central focus is the creation of innovative materials that appeal to middle school students. A recent project was undertaken through a Science Education Drug Abuse Partnership Award (R25 DA15063) from the National Institute on Drug Abuse to inform adolescents about the neurobiology of substance abuse and the current research dealing with a class of drugs known as club drugs. Problem-based learning, multimedia pedagogy, and the National Science Content Standards were integrated to produce The Reconstructors, an episodic series available via the World Wide Web at http://reconstructors.rice.edu. A field test of students from five schools assessed the retention of content after "playing" The Reconstructors series titled Nothing to Rave About. Gain scores indicated that middle school students' knowledge about club drugs and the basic neuroscience concepts that explain their effects improved significantly.
Miller
Leslie
L
Center for Technology in Teaching and Learning, Rice University, Houston, TX 77005, USA. lmm@rice.edu
Moreno
Janette
J
Willcockson
Irmgard
I
Smith
Donna
D
Mayes
Janice
J
D000293:Adolescent; D000339:Affect; D002648:Child; D005006:Ethnicity; D006801:Humans; D007858:Learning; D008568:Memory; D009488:Neurosciences / Q000193:education*; D009862:Online Systems; D013663:Teaching / Q000379:methods*; D014481:United States