title: Control of 3D limb dynamics in unconstrained overarm throws of different speeds performed by skilled baseball players.
abstract: This study investigated how the human CNS organizes complex three-dimensional (3D) ball-throwing movements that require both speed and accuracy. Skilled baseball players threw a baseball to a target at three different speeds. Kinematic analysis revealed that the fingertip speed at ball release was mainly produced by trunk leftward rotation, shoulder internal rotation, elbow extension, and wrist flexion in all speed conditions. The study participants adjusted the angular velocities of these four motions to throw the balls at three different speeds. We also analyzed the dynamics of the 3D multijoint movements using a recently developed method called "nonorthogonal torque decomposition" that can clarify how angular acceleration about a joint coordinate axis (e.g., shoulder internal rotation) is generated by the muscle, gravity, and interaction torques. We found that the study participants utilized the interaction torque to generate larger angular velocities of the shoulder internal rotation, elbow extension, and wrist flexion. To increase the interaction torque acting at these joints, the ball throwers increased muscle torque at the shoulder and trunk but not at the elbow and wrist. These results indicates that skilled ball throwers adopted a hierarchical control in which the proximal muscle torques created a dynamic foundation for the entire limb motion and beneficial interaction torques for distal joint rotations.
authors.affiliation: Department of Life Sciences (Sports Sciences Graduate School of Arts and Sciences, University of Tokyo, 3-8-1 Komaba, Meguro-ku, Tokyo 153-8902, Japan. pingdao@tkf.att.ne.jp
authors.forename: Masaya
authors.initials: M
authors.lastname: Hirashima
authors.forename: Kazutoshi
authors.initials: K
authors.lastname: Kudo
authors.forename: Koji
authors.initials: K
authors.lastname: Watarai
authors.forename: Tatsuyuki
authors.initials: T
authors.lastname: Ohtsuki
mesh_terms: D000222:Adaptation, Physiological / Q000502:physiology; D000328:Adult; D001132:Arm / Q000294:innervation / Q000502:physiology*; D001484:Baseball / Q000502:physiology*; D001696:Biomechanical Phenomena; D004551:Elbow Joint / Q000502:physiology; D006801:Humans; D008297:Male; D008959:Models, Neurological; D009048:Motor Skills / Q000502:physiology*; D009068:Movement / Q000502:physiology*; D018482:Muscle, Skeletal / Q000294:innervation / Q000502:physiology*; D009424:Nervous System Physiological Phenomena; D004856:Postural Balance / Q000502:physiology; D016059:Range of Motion, Articular / Q000502:physiology; D012785:Shoulder Joint / Q000502:physiology; D019415:Torque; D014955:Wrist Joint / Q000502:physiology