Biologically inspired walking machines: design, control and perception.
This article presents a set of methods used to support the design and control of biologically inspired walking machines. Starting with a description of the general system design idea, an example for the design of the mechanical construction, a computer supported design procedure for the control architecture and the description of a three-dimensional world model to be used as knowledge base is given. The focus of this paper is on the engineering and integration process and the interrelation between the different phases of the design process.
Dillmann
Rüdiger
R
Forschungszentrum Informatik an der Universität Karlsruhe (TH), Interaktive Diagnose und Servicesysteme, Haid-und-Neu-Strasse 10-14, 76131 Karlsruhe, Germany. dillmann@ira.uka.de
Albiez
Jan
J
Gassmann
Bernd
B
Kerscher
Thilo
T
Zöllner
Marius
M
D000818:Animals; D001185:Artificial Intelligence; D032701:Biomimetics / Q000295:instrumentation*; D001709:Biotechnology / Q000639:trends*; D003491:Cybernetics / Q000295:instrumentation*; D004867:Equipment Design; D005246:Feedback; D006801:Humans; D010465:Perception; D012371:Robotics / Q000295:instrumentation*; D013673:Technology Assessment, Biomedical; D016138:Walking