title: Video game epilepsy in the twentieth century: a review.
abstract: BACKGROUND
  Visually evoked seizures have been reported for almost 2,000 years. This source of seizure activity, however, seems to have increased recently with the advent of new technologies used for television and computer games.
  
  
  METHODS
  The present paper reviews the literature regarding this interesting phenomenon.
  
  
  RESULTS
  After our review, it does appear that visually evoked seizures have increased in frequency during the twentieth century.
  
  
  CONCLUSIONS
  We believe that knowledge of visually evoked seizures may aid neuroscientists in further exploration of the pathophysiology of seizure activity and its related preventive measures. Further studies are necessary to prove the etiology of such seizure activity.
authors.affiliation: Department of Anatomy and Neurosurgery, Tabriz Medical University, Tabriz, Iran.
authors.forename: Mohammadali M
authors.initials: MM
authors.lastname: Shoja
authors.forename: R Shane
authors.initials: RS
authors.lastname: Tubbs
authors.forename: Armin
authors.initials: A
authors.lastname: Malekian
authors.forename: Amir H
authors.initials: AH
authors.lastname: Jafari Rouhi
authors.forename: Mohammad
authors.initials: M
authors.lastname: Barzgar
authors.forename: W Jerry
authors.initials: WJ
authors.lastname: Oakes
mesh_terms: D000293:Adolescent; D002648:Child; D002675:Child, Preschool; D004827:Epilepsy / Q000145:classification / Q000453:epidemiology* / Q000209:etiology; D005074:Evoked Potentials, Visual; D006801:Humans; D015994:Incidence; D010364:Pattern Recognition, Visual; D010775:Photic Stimulation / Q000009:adverse effects*; D012640:Seizures / Q000453:epidemiology* / Q000209:etiology; D013690:Television; D014481:United States; D018910:Video Games / Q000009:adverse effects*