Video game epilepsy in the twentieth century: a review.
BACKGROUND
Visually evoked seizures have been reported for almost 2,000 years. This source of seizure activity, however, seems to have increased recently with the advent of new technologies used for television and computer games.


METHODS
The present paper reviews the literature regarding this interesting phenomenon.


RESULTS
After our review, it does appear that visually evoked seizures have increased in frequency during the twentieth century.


CONCLUSIONS
We believe that knowledge of visually evoked seizures may aid neuroscientists in further exploration of the pathophysiology of seizure activity and its related preventive measures. Further studies are necessary to prove the etiology of such seizure activity.
Shoja
Mohammadali M
MM
Department of Anatomy and Neurosurgery, Tabriz Medical University, Tabriz, Iran.
Tubbs
R Shane
RS
Malekian
Armin
A
Jafari Rouhi
Amir H
AH
Barzgar
Mohammad
M
Oakes
W Jerry
WJ
D000293:Adolescent; D002648:Child; D002675:Child, Preschool; D004827:Epilepsy / Q000145:classification / Q000453:epidemiology* / Q000209:etiology; D005074:Evoked Potentials, Visual; D006801:Humans; D015994:Incidence; D010364:Pattern Recognition, Visual; D010775:Photic Stimulation / Q000009:adverse effects*; D012640:Seizures / Q000453:epidemiology* / Q000209:etiology; D013690:Television; D014481:United States; D018910:Video Games / Q000009:adverse effects*