title: The simulated gambling paradigm applied to young adults: an examination of university students' performance.
abstract: Simulated gambling tasks have become popular as sensitive tools for identifying individuals with real-time impairment in decision making. Various clinical samples, especially patients with damage to the ventromedial prefrontal cortex, perform poorly on these tasks. The patients typically persist in choosing risky (disadvantageous) card decks instead of switching to safer (advantageous) decks. In terms of Damasio's (1994) somatic marker hypothesis, the poor performance stems from defective integration of emotional and rational aspects of decision making. Less information is available about performance in healthy populations, particularly young adults. After administering a computerized gambling task to 141 university students, we found that individuals in this population also tend to prefer disadvantageous decks to advantageous decks. The results indicate that performance is governed primarily by the frequency of positive outcomes on a trial-by-trial basis rather than by the accumulation of winnings in the longer term. These findings are discussed in light of the cognitive literature pertaining to the simulated gambling paradigm.
authors.affiliation: Department of Psychology and Neuropsychology, Memorial Hermann TIRR, Houston, Texas, USA.
authors.forename: Jerome Silvio
authors.initials: JS
authors.lastname: Caroselli
authors.forename: Merrill
authors.initials: M
authors.lastname: Hiscock
authors.forename: Randall S
authors.initials: RS
authors.lastname: Scheibel
authors.forename: Fred
authors.initials: F
authors.lastname: Ingram
mesh_terms: D000328:Adult; D000704:Analysis of Variance; D003627:Data Interpretation, Statistical; D005260:Female; D005715:Gambling / Q000523:psychology*; D006801:Humans; D008297:Male; D009483:Neuropsychological Tests / Q000592:standards* / Q000706:statistics & numerical data*; D010775:Photic Stimulation; D012016:Reference Values; D012044:Regression Analysis; D012054:Reinforcement, Psychology; D015203:Reproducibility of Results