title: Burrhole simulation for an intracranial hematoma simulator.
abstract: Traumatic head injuries can cause internal bleeding within the brain. The resulting hematoma can elevate intracranial pressure, leading to complications and death if left untreated. A craniotomy may be required when conservative measures are ineffective. To augment conventional surgical training, a Virtual Reality-based intracranial hematoma simulator is being developed. A critical step in performing a craniotomy involves cutting burrholes in the skull. This paper describes volumetric-based haptic and visual algorithms developed to simulate burrhole creation for the simulator. The described algorithms make it possible to simulate several surgical tools typically used for a craniotomy.
authors: The National Capital Area Medical Simulation Center, Uniformed Services University, USA. eacosta@simcen.usuhs.mil
authors: Eric
authors: E
authors: Acosta
authors: Alan
authors: A
authors: Liu
authors: Rocco
authors: R
authors: Armonda
authors: Mike
authors: M
authors: Fiorill
authors: Randy
authors: R
authors: Haluck
authors: Carol
authors: C
authors: Lake
authors: Gilbert
authors: G
authors: Muniz
authors: Mark
authors: M
authors: Bowyer
mesh_terms: D000465:Algorithms; D003198:Computer Simulation; D003399:Craniotomy / Q000193:education* / Q000379:methods; D006801:Humans; D020198:Intracranial Hemorrhage, Traumatic / Q000601:surgery*; D014481:United States; D014584:User-Computer Interface