Smooth haptic interaction from discontinuous simulation data.
When a physical simulation that relies on haptic interaction is temporarily paused due to e.g. visualization, noticeable discontinuities are introduced in the interaction as well as the haptic-feedback. The source of this problem is a discrepancy between the notion of time in the simulation and in the real world. In this paper we analyze the general problem of executing simulation steps that each represent a constant amount of simulation time but are distributed non-uniformly in real world time. We have devised a solution that realigns the two notions of time, hereby insuring smooth interaction data and haptic feedback.
Mosegaard
Jesper
J
Institute of Information and Media Studies, University of Aarhus, Aarhus, Denmark. mosegard@daimi.au.dk
Carstensen
Bo Søndergaard
BS
Rasmusson
Allan
A
Sørensen
Thomas Sangild
TS
D003198:Computer Simulation; D003718:Denmark; D013502:General Surgery; D013997:Time Factors; D014110:Touch; D014584:User-Computer Interface