Real-time smoke and bleeding simulation in virtual surgery.
We present a particle-based smoke simulation and a particle-based fluid simulation in an interactive environment with rigid and deformable objects. Many smoke and fluid simulations offer high physical and visual accuracy, but the underlaying models are to complex to run in real-time while performing soft-tissue simulation, collision detection, and haptic device support at the same time. Our algorithms are based on simple models that allow the surgery simulation to run in real-time.
Daenzer
Stefan
S
National Biocomputation Center, Stanford University, CA, USA. stefan.daenzer@gmail.com
Montgomery
Kevin
K
Dillmann
Rüdiger
R
Unterhinninghofen
Roland
R
D003198:Computer Simulation; D013502:General Surgery / Q000193:education; D006470:Hemorrhage; D006801:Humans; D012906:Smoke; D014481:United States; D014584:User-Computer Interface; D014867:Water
D012906:Smoke; D014867:Water