Game design in virtual reality systems for stroke rehabilitation.
We propose a model for the structured design of games for post-stroke rehabilitation. The model is based on experiences with game development for a haptic and stereo vision immersive workbench intended for daily use in stroke patients' homes. A central component of this rehabilitation system is a library of games that are simultaneously entertaining for the patient and beneficial for rehabilitation [1], and where each game is designed for specific training tasks through the use of the model.
Goude
Daniel
D
Department of Computer Science, Chalmers & Göteborg University, Sweden. daniel@goude.se
Björk
Staffan
S
Rydmark
Martin
M
D003198:Computer Simulation; D006699:Home Care Services; D006801:Humans; D000071939:Stroke Rehabilitation; D013548:Sweden; D014584:User-Computer Interface