title: Virtual worlds for teaching the new CPR to high school students.
abstract: In this study we created a virtual 3D world for learning to manage medical emergencies and evaluated it with 24 high school students in the USA and Sweden. We found that students in both groups felt immersed and found the online simulation easy to use. Scores for flow and self-assessed flow were significantly higher for the RHS group as compared to the HG group (p=.001 and .023 respectively; Mann Whitney U test). Self-efficacy scores for the HG group were significantly higher after training (p=.016 Mann Whitney U test). Males in the RHS group scored significantly higher on flow and self assessed flow than females (p=.006 and p=.023 respectively; Mann Whitney U test). This study demonstrates the potential value of using MMOS for learning to respond to medical emergencies.
authors: SUMMIT (Stanford University Medical Media and Information Technologies), Stanford University School of Medicine, CA 94305-5466, USA. youngblo@stanford.edu
authors: Patricia
authors: P
authors: Youngblood
authors: Leif
authors: L
authors: Hedman
authors: Johan
authors: J
authors: Creutzfeld
authors: Li
authors: L
authors: Fellander-Tsai
authors: Karl
authors: K
authors: Stengard
authors: Kim
authors: K
authors: Hansen
authors: Parvati
authors: P
authors: Dev
authors: Sakti
authors: S
authors: Srivastava
authors: Laura
authors: L
authors: Kusumoto
authors: Arnold
authors: A
authors: Hendrick
authors: Wm LeRoy
authors: WL
authors: Heinrichs
mesh_terms: D000293:Adolescent; D016887:Cardiopulmonary Resuscitation / Q000193:education*; D003198:Computer Simulation; D005260:Female; D006801:Humans; D020407:Internet; D008297:Male; D012574:Schools; D013548:Sweden; D014481:United States; D014584:User-Computer Interface