Virtual worlds for teaching the new CPR to high school students.
In this study we created a virtual 3D world for learning to manage medical emergencies and evaluated it with 24 high school students in the USA and Sweden. We found that students in both groups felt immersed and found the online simulation easy to use. Scores for flow and self-assessed flow were significantly higher for the RHS group as compared to the HG group (p=.001 and .023 respectively; Mann Whitney U test). Self-efficacy scores for the HG group were significantly higher after training (p=.016 Mann Whitney U test). Males in the RHS group scored significantly higher on flow and self assessed flow than females (p=.006 and p=.023 respectively; Mann Whitney U test). This study demonstrates the potential value of using MMOS for learning to respond to medical emergencies.
Youngblood
Patricia
P
SUMMIT (Stanford University Medical Media and Information Technologies), Stanford University School of Medicine, CA 94305-5466, USA. youngblo@stanford.edu
Hedman
Leif
L
Creutzfeld
Johan
J
Fellander-Tsai
Li
L
Stengard
Karl
K
Hansen
Kim
K
Dev
Parvati
P
Srivastava
Sakti
S
Kusumoto
Laura
L
Hendrick
Arnold
A
Heinrichs
Wm LeRoy
WL
D000293:Adolescent; D016887:Cardiopulmonary Resuscitation / Q000193:education*; D003198:Computer Simulation; D005260:Female; D006801:Humans; D020407:Internet; D008297:Male; D012574:Schools; D013548:Sweden; D014481:United States; D014584:User-Computer Interface