Turn-taking interaction as a cooperative and co-creative process.
In the present article, computer simulation of turn-taking interaction was studied and compared with psychological experiments such as the double TV experiment and synchronous imitation. By introducing the concepts of virtual agents, prediction error and adaptability, the simulation showed that turn-taking dynamics is a cooperative and co-creative process between two agents, which is in accordance with psychological findings. In particular, much attention is paid to styles of motion, as turn-taking with chaotic spatial pattern has developed to be sensitive to it.
Ikegami
Takashi
T
Department of General Systems Sciences, The Graduate School of Arts and Sciences, University of Tokyo, 3-8-1 Komaba, Tokyo 153-8902, Japan. ikeg@sacral.c.u-tokyo.ac.jp <ikeg@sacral.c.u-tokyo.ac.jp>
Iizuka
Hiroyuki
H
D000465:Algorithms; D005075:Biological Evolution; D003299:Cooperative Behavior; D003405:Creativity; D005823:Genetics; D006801:Humans; D009415:Nerve Net; D017711:Nonlinear Dynamics; D014584:User-Computer Interface