Effects of playing violent videogames on Chinese adolescents' pro-violence attitudes, attitudes toward others, and aggressive behavior.
This study examines the effects of exposure to online videogame violence on Chinese adolescents' attitudes toward violence, empathy, and aggressive behavior. Results of bivariate analyses show that playing violent videogames on the Internet was associated with greater tolerance of violence, a lower emphatic attitude, and more aggressive behavior. Results of hierarchical regression analyses showed sustained relationships between exposure and pro-violent attitudes and empathy when exposure was examined simultaneously with gender, computer use, and Internet use. However, the linkage between exposure and aggression became non-significant, suggesting that the effects of playing violent videogames were greater for attitudinal outcomes than on overt behavior. Gender differences in playing videogames and in effects were also found.
Wei
Ran
R
School of Journalism and Mass Communications, University of South Carolina, Columbia, SC 20208, USA. ran.wei@sc.edu
D000293:Adolescent; D000328:Adult; D000374:Aggression / Q000523:psychology*; D044466:Asian People; D001290:Attitude / Q000208:ethnology*; D002681:China; D005260:Female; D006801:Humans; D007398:Interpersonal Relations; D008297:Male; D018910:Video Games; D014754:Violence / Q000208:ethnology* / Q000523:psychology*