Distance learning through synchronous interactive television.
The advent and popularity of asynchronous online learning has somewhat obscured a standby technology developed over the last two decades. Interactive videoconferencing, sometimes called "interactive television," though not as glamorous and popular a topic at distance-learning conferences, is still alive and well at many institutions. Three or four years ago, many of us were led to believe that interactive television would go the way of the dinosaurs-everything would soon be in an asynchronous format or on individual desktops. There would no longer be any need for elaborately designed classrooms, networks, and operations staff. To date, this prediction has not come true. In fact, synchronous interactive television has experienced significant growth as newer, easier, and cheaper technologies allow institutions to reach more students with less resource investment. Faculty and students, while appreciating the convenience of asynchronous delivery, still express a need for synchronous communication. This article explores the issues involved in synchronous distance education, the current technologies and proposed future developments, and best practices in terms of classroom design, faculty use, and operational issues. It is not a research article but an anecdotal case study based on Washington State University's experiences over the last 20 years in developing and adapting to new synchronous technologies and creating the support and technical infrastructure to best deliver academic courses through this medium.
Hall
Janis L
JL
Academic Media Service, Washington State University, Pullman, WA 99164, USA. hall@wsu.edu
D004496:Education, Continuing / Q000379:methods*; D020375:Education, Distance / Q000379:methods*; D004520:Education, Veterinary / Q000379:methods*; D018961:Educational Technology / Q000379:methods; D006801:Humans; D020407:Internet; D013663:Teaching / Q000379:methods; D013690:Television; D049269:Videoconferencing