A bingo game motivates students to interact with course material.
OBJECTIVE
To create a bingo game that would increase student interaction with course material and provide students with options for demonstrating learning and earning extra credit.


METHODS
A bingo game was created in which each of the 25 squares contained an activity (eg, video, crossword puzzle, poem, quiz) that encouraged interaction with course material and appealed to multiple learning styles. Students who achieved bingo earned a 5-point (5%) grade bonus.


RESULTS
All students enrolled in the Introduction to Clinical Pharmacy Skills course participated in the bingo game. The majority of students (74.6% in the fall and 81.9% in the spring) achieved bingo. Students who achieved bingo had an average course grade 7 points (fall semester) and 10 points (spring semester) higher than the average course grade from the prior 6 semesters.


CONCLUSIONS
The bingo game increased student interaction with course material throughout the semester and provided students with options for demonstrating learning.
Tietze
Karen J
KJ
Philadelphia College of Pharmacy, University of the Sciences in Philadelphia, USA.
D003479:Curriculum; D005717:Games, Experimental; D006801:Humans; D009042:Motivation; D010988:Play and Playthings; D013339:Students, Pharmacy