Hand skin reconstruction from skeletal landmarks.
Many studies related to three-dimensional facial reconstruction have been previously reported. On the other hand, no extensive work has been found in the literature about hand reconstruction as an identification method. In this paper, the feasibility of virtual reconstruction of hand skin based on (1) its skeleton and (2) another hand skin and skeleton used as template was assessed. One cadaver hand and one volunteer's hand have been used. For the two hands, computer models of the bones and skin were obtained from computerized tomography. A customized software allowed locating spatial coordinates of bony anatomical landmarks on the models. From these landmarks, the spatial relationships between the models were determined and used to interpolate the missing hand skin. The volume of the interpolated skin was compared to the real skin obtained from medical imaging for validation. Results seem to indicate that such a method is of interest to give forensic investigators morphological clues related to an individual hand skin based on its skeleton. Further work is in progress to finalize the method.
Lefèvre
P
P
Department of Anatomy, Faculty of Medicine, Université Libre de Bruxelles, Route de Lennik, 808, CP 619, 1070 Bruxelles, Belgium. philippe.lefevre@ulb.ac.be
Van Sint Jan
S
S
Beauthier
J P
JP
Rooze
M
M
D000368:Aged; D000465:Algorithms; D001842:Bone and Bones / Q000033:anatomy & histology*; D003198:Computer Simulation; D018732:Forensic Anthropology / Q000379:methods*; D006225:Hand / Q000033:anatomy & histology*; D006801:Humans; D008297:Male; D008875:Middle Aged; D011180:Postmortem Changes; D015203:Reproducibility of Results; D012867:Skin / Q000033:anatomy & histology*; D012984:Software; D014057:Tomography, X-Ray Computed; D014584:User-Computer Interface