Embedded assessment algorithms within home-based cognitive computer game exercises for elders.
With the recent consumer interest in computer-based activities designed to improve cognitive performance, there is a growing need for scientific assessment algorithms to validate the potential contributions of cognitive exercises. In this paper, we present a novel methodology for incorporating dynamic cognitive assessment algorithms within computer games designed to enhance cognitive performance. We describe how this approach works for variety of computer applications and describe cognitive monitoring results for one of the computer game exercises. The real-time cognitive assessments also provide a control signal for adapting the difficulty of the game exercises and providing tailored help for elders of varying abilities.
Jimison
Holly
H
Oregon Health & Science University, USA. jimisonh@ohsu.edu
Pavel
Misha
M
D000368:Aged; D000465:Algorithms; D001185:Artificial Intelligence; D003071:Cognition; D003072:Cognition Disorders / Q000517:prevention & control; D005853:Geriatrics / Q000295:instrumentation; D006801:Humans; D008568:Memory; D008991:Monitoring, Physiologic; D009483:Neuropsychological Tests; D012984:Software; D014584:User-Computer Interface; D018910:Video Games