The application of an occupational therapy nutrition education programme for children who are obese.
The aim of this study was to evaluate an occupational therapy nutrition education programme for children who are obese with the use of two interactive games. A quasi-experimental study was carried out at a municipal school in Fortaleza, Brazil. A convenient sample of 200 children ages 8-10 years old participated in the study. Data collection comprised a semi-structured interview, direct and structured observation, and focus group, comparing two interactive games based on the food pyramid (video game and board game) used individually and then combined. Both play activities were efficient in the mediation of nutritional concepts, with a preference for the board game. In the learning strategies, intrinsic motivation and metacognition were analysed. The attention strategy was most applied at the video game. We concluded that both games promoted the learning of nutritional concepts. We confirmed the effectiveness of the simultaneous application of interactive games in an interdisciplinary health environment. It is recommended that a larger sample should be used in evaluating the effectiveness of play and video games in teaching healthy nutrition to children in a school setting.
Munguba
Marilene Calderaro
MC
Postgraduate Program in Health Sciences, Universidade Federal do Rio Grande do Norte; Universidade de Fortaleza; Universidade Estadual do Ceará, Health Sciences Center, Fortaleza, Ceará, Brazil.
Valdés
Maria Teresa Moreno
MT
da Silva
Carlos Antonio Bruno
CA
D001938:Brazil; D002648:Child; D002664:Child Nutritional Physiological Phenomena; D005260:Female; D006266:Health Education / Q000379:methods*; D006801:Humans; D007858:Learning; D008297:Male; D009765:Obesity / Q000628:therapy*; D009788:Occupational Therapy / Q000379:methods*; D018910:Video Games