Using game format in small group classes for pharmacotherapeutics case studies.
OBJECTIVE
To incorporate games in classroom teaching to encourage student interest and participation in a small group pharmacy therapeutics case studies class.


METHODS
Using a television quiz show and classic board game format, students and the instructor developed games to discuss patient care plans. At the end of the course, a questionnaire was administered to assess students' attitudes and perception of using game format in the class and whether this teaching method was useful in reinforcing therapeutic knowledge.


RESULTS
The majority of the students felt that games were beneficial in their learning process. The game format also resulted in higher student participation scores.


CONCLUSIONS
The game-format approach to learning aroused student interest, enhanced participation, and improved their participation grades. Although the game format of leaning is an effective way of actively engaging students in higher leaning, determining how these games improve test scores will require further assessment.
Patel
Jeegisha
J
College of Pharmacy, University of Sciences, USA.
D004512:Education, Pharmacy / Q000379:methods*; D004521:Educational Measurement; D005717:Games, Experimental; D007722:Health Knowledge, Attitudes, Practice; D006801:Humans; D005791:Patient Care / Q000379:methods; D018794:Problem-Based Learning / Q000379:methods*; D013339:Students, Pharmacy / Q000523:psychology*; D011795:Surveys and Questionnaires