title: The effect of biofeedback training on affective regulation and simulated car-racing performance: a multiple case study analysis.
abstract: The foundation of this study was based on an idiosyncratic concept, which uses probabilistic determinations (Kamata, Tenenbaum, & Hanin, 2002) to verify the utility and effectiveness of a biofeedback intervention by manipulating affective performance states in a race-car simulator. Nine males completed five separate time-trials of a simulated racing task and were then randomly assigned to one of three arousal regulation treatment conditions: (1) optimal, (2) poor, and (3) attention control. Following the biofeedback intervention, participants underwent another series of race trials to determine the effectiveness of the arousal regulation intervention. The results indicated that there were relative similarities in the strength and direction of the perceived and physiological states between the participants; however, the subtle details of the participants' unique performance zones and the probability of achieving each zone were revealed to be unique among the participants. The results also indicated that: (a) the biofeedback manipulation resulted in the expected changes for each participant, and (b) there were some large individual differences among the participants, necessitating the idiosyncratic approach. Limitations and future directions are also addressed.
authors.affiliation: Applied Research Center, Fischler School of Education and Human Services, Nova Southeastern University, North Miami Beach, FL 33162, USA. edmonds@nova.edu
authors.forename: William A
authors.initials: WA
authors.lastname: Edmonds
authors.forename: Gershon
authors.initials: G
authors.lastname: Tenenbaum
authors.forename: Derek T Y
authors.initials: DT
authors.lastname: Mann
authors.forename: Michael
authors.initials: M
authors.lastname: Johnson
authors.forename: Akihito
authors.initials: A
authors.lastname: Kamata
mesh_terms: D000328:Adult; D001334:Automobile Driving / Q000523:psychology*; D001676:Biofeedback, Psychology; D006801:Humans; D008297:Male; D013647:Task Performance and Analysis; D018910:Video Games