title: Virtual rehabilitation after stroke.
abstract: The purpose of this project was to investigate the effects of Virtual Reality technology and haptics for stroke rehabilitation. Twenty-nine stroke subjects, 17 women, and 12 men aged 44-85 years, participated in three different studies. All participants responded favorable to the use of the VR activity station. A change of attitude took place after the subjects were exposed to playing computer games. The general experience with the VR application approach suggests that this treatment concept is promising in stroke rehabilitation, with a wide range of applicability.
authors.affiliation: Mednet, Institute of Biomedicine, Göteborg University, Göteborg, Sweden.
authors.forename: Jurgen
authors.initials: J
authors.lastname: Broeren
authors.forename: Ann
authors.initials: A
authors.lastname: Bjorkdahl
authors.forename: Lisbeth
authors.initials: L
authors.lastname: Claesson
authors.forename: Daniel
authors.initials: D
authors.lastname: Goude
authors.forename: Asa
authors.initials: A
authors.lastname: Lundgren-Nilsson
authors.forename: Hans
authors.initials: H
authors.lastname: Samuelsson
authors.forename: Christian
authors.initials: C
authors.lastname: Blomstrand
authors.forename: Katharina S
authors.initials: KS
authors.lastname: Sunnerhagen
authors.forename: Martin
authors.initials: M
authors.lastname: Rydmark
mesh_terms: D000328:Adult; D000368:Aged; D000369:Aged, 80 and over; D005260:Female; D006801:Humans; D008297:Male; D008875:Middle Aged; D009042:Motivation; D017060:Patient Satisfaction; D010468:Perceptual Disorders / Q000523:psychology / Q000534:rehabilitation; D011597:Psychomotor Performance; D012047:Rehabilitation Centers; D012984:Software; D020521:Stroke / Q000523:psychology; D000071939:Stroke Rehabilitation; D013548:Sweden; D013813:Therapy, Computer-Assisted; D014584:User-Computer Interface; D018910:Video Games