title: [Decisions in conditional situation and theory of mind in schizotypy].
abstract: BACKGROUND
  Theory of mind (ToM) is defined as a capacity to infer mental states, intentions, and emotions in others. Two principal theories in the field of cognitive psychology have tried to explain mechanisms underlying this capacity. Theory-theory hypothesizes that people interpret cues from others in social interactions with a folk psychology composed of data about social human behavior. In contrast, Simulation-Theory proposes a capacity to take different perspectives and mentally simulate others' behavior. As a result, one could guess a person's intention or emotion by comparison with his state of mind when he/she behaves in the same way.
  
  
  BACKGROUND
  Difficulties in ToM have been frequently observed in schizotypal subjects and subjects with schizophrenia. Some authors have proposed that this impairment could lead to persecution delusions or be linked with disorganized thought. A tendency to make choices with few cues in conditional situation has also been observed in both populations. When they are asked to make a decision about cues they can choose to see or not, schizotypal subjects and patients with schizophrenia tend to make up their mind after significantly less cues than control subjects. This tendency has been called "jump to conclusion".
  
  
  OBJECTIVE
  Our study tests the correlation between low performances at a ToM task and a tendency to jump to conclusion in conditional situation.
  
  
  METHODS
  We tested this hypothesis with 25 participants scoring high on a social anhedonia scale (J Abnorm Psychol 85 (1976) 374-382), one of the main characteristics of schizotypy, and with 20 control participants. Participants were students with a mean age of 20. We included in the experimental group, subjects with a score on social anhedonia scale superior to 17 for females and 19 for males, and seven for control participants (modal score).
  
  
  METHODS
  We used "jar and beads", a conditional reasoning task. Two jars are presented to a participant: a white one containing 85% of white beads and 15% of black beads, and a black one filled with the opposite ratio. The participant has to decide from which jar comes successive beads shown to him. Dependent measure is the number of beads seen before decision. ToM task is an adaptation from (Schizophr Res 17 (1995) 5-13). Twenty short interactions between two characters are read to a participant. For example: John has a phone call with a friend for one hour. He says: "My mother ought to call me in a few minutes".
  
  
  OBJECTIVE
  What does John really mean? Cue: John adds: "I could call you tomorrow morning".
  
  
  OBJECTIVE
  What does John want to do?
  
  
  RESULTS
  Results show significantly lower performances at the ToM task in experimental than in control participants (52.36 (S.D., 6.73) vs. 59.05 (S.D., 1.60); t, 4.33; p<0.001; maximum possible, 60). The experimental group asked for significantly less cues to conclude in the conditional situation (2.22-S.D., 1.29). Mean number of beads asked for in the control group was 3.05 (S.D., 1.30) and t, 2.13; p<0.05. There was no correlation between performances at conditional reasoning task and ToM task. We observed this absence of correlation in all of the participants and in the experimental and control groups separately.
  
  
  CONCLUSIONS
  Absence of relationship between performances in both tasks may be attributed to a discrepancy between experimental and ecological contexts for conditional reasoning task. During interpersonal relationships, search for cues in order to make a decision about others' intentions and mental states represents a real cost in terms of energy and time. These costs are absent in the "jar and beads situation". Moreover, people with social anhedonia may attribute a special value of quickly understanding personal interactions. This conditional reasoning task does not imply this parameter.
  
  
  CONCLUSIONS
  Ecological decision in conditional reasoning tasks could be approached by adding a system of points to spend, asking for more cues, or to earn, finally finding the correct answer. Decision would then depend on the ratio between possible gains, by guessing or not the correct answer, and the cost of searching for more cues before making a decision.
authors.affiliation: Laboratoire de neurosciences fonctionnelles et pathologies, CNRS 8160, hôpital Philippe-Pinel, 80044 Amiens, France. jlmonestes@yahoo.fr
authors.forename: J L
authors.initials: JL
authors.lastname: Monestes
authors.forename: M
authors.initials: M
authors.lastname: Villatte
authors.forename: A
authors.initials: A
authors.lastname: Moore
authors.forename: V
authors.initials: V
authors.lastname: Yon
authors.forename: G
authors.initials: G
authors.lastname: Loas
mesh_terms: D000328:Adult; D003072:Cognition Disorders / Q000175:diagnosis / Q000453:epidemiology*; D003657:Decision Making; D005260:Female; D006801:Humans; D008297:Male; D011582:Psychological Theory; D012569:Schizotypal Personality Disorder / Q000175:diagnosis / Q000453:epidemiology / Q000628:therapy; D012938:Social Perception