Distractibility in Attention/Deficit/ Hyperactivity Disorder (ADHD): the virtual reality classroom.
Nineteen boys aged 8 to 14 with a diagnosis of ADHD and 16 age-matched controls were compared in a virtual reality (VR) classroom version of a continuous performance task (CPT), with a second standard CPT presentation using the same projection display dome system. The Virtual Classroom included simulated "real-world" auditory and visual distracters. Parent ratings of attention, hyperactivity, internalizing problems, and adaptive skills on the Behavior Assessment System for Children (BASC) Monitor for ADHD confirmed that the ADHD children had more problems in these areas than controls. The difference between the ADHD group (who performed worse) and the control group approached significance (p = .05; adjusted p = .02) in the Virtual Classroom presentation, and the classification rate of the Virtual Classroom was better than when the standard CPT was used (87.5% versus 68.8%). Children with ADHD were more affected by distractions in the VR classroom than those without ADHD. Results are discussed in relation to distractibility in ADHD.
Adams
Rebecca
R
Suffolk University, Psychology, Boston, Massachusetts 02108-2770, USA.
Finn
Paul
P
Moes
Elisabeth
E
Flannery
Kathleen
K
Rizzo
Albert Skip
AS
D000223:Adaptation, Psychological; D000293:Adolescent; D001288:Attention; D001289:Attention Deficit Disorder with Hyperactivity / Q000175:diagnosis*; D002648:Child; D005260:Female; D006801:Humans; D008297:Male; D010775:Photic Stimulation; D012574:Schools; D012720:Severity of Illness Index; D011795:Surveys and Questionnaires; D014584:User-Computer Interface