[Effects of Tradislexia videogame on phonological awareness and word recognition in dyslexic children].
The purpose of this research was to analyze the effects of multimedia training on phonological awareness and word recognition in dyslexic children. We used a control pretest-posttest design, and a sample of 62 children (26 male, 36 female) was selected from Primary Education. Children were selected and classified into two different groups: (1) an experimental group (N=32), and (2) a control group (N=30). The average range age was 9 and 12 years (M=126.7, SD=11.7). We administered phonological awareness tasks, which include different types of syllabic structure from the Sicole-R Multimedia Battery for assessment of cognitive processes in reading. We analyzed whether the Tradislexia videogame affected phonological awareness, considering separately the complexity of syllable structure and type of phonological awareness task. We also analyzed whether the gains in phonological processes were related to training based on type of task or type of syllable structure. The results showed that when we controlled the position of phoneme, the multimedia treatment in segmentation and blending with words that include CV syllables is a better predictor to explain improvement of word decoding processes.
Jiménez
Juan E
JE
Facultad de Psicología, Universidad de La Laguna, Tenerife, Islas Canarias, Spain. ejimenez@ull.es
Rojas
Estefanía
E
D001364:Awareness; D002648:Child; D004410:Dyslexia / Q000175:diagnosis / Q000628:therapy*; D005260:Female; D006801:Humans; D008297:Male; D008568:Memory; D010700:Phonetics; D021641:Recognition, Psychology; D012153:Retention, Psychology; D013067:Speech Perception; D018910:Video Games; D014825:Vocabulary