title: The effect of positive mood induction on emotional processing in euthymic individuals with bipolar disorder and controls.
abstract: BACKGROUND
  Many studies have used negative mood induction techniques to investigate the effect of emotional state on cognitive performance but positive mood induction paradigms have been used less frequently. The objective of this study was to investigate the effect of positive mood induction on emotional processing in euthymic individuals with bipolar disorder (BD) and controls.
  
  
  METHODS
  Previously, we reported that positive mood induction using a novel technique based on feedback produced a longer-lasting effect in euthymic individuals with BD than controls (Farmer et al. 2006). Here we report the effect of mood induction on two tests of emotional processing, the Affective Go/No-go test (AGNG) and the Cambridge Gamble task (CGT), on which BD patients in the manic phase differ in their performance from controls.
  
  
  RESULTS
  Following positive mood induction, bipolar cases exhibited a positive emotional bias on the AGNG and performed more slowly than controls on the CGT, particularly when making more difficult decisions.
  
  
  CONCLUSIONS
  These data confirm that positive mood induction is more effective in individuals with BD than controls. They also suggest that alterations in decision making and attentional biases occur even with transient and subtle changes in mood in bipolar disorder.
authors: Institute of Cognitive Neuroscience, London, UK.
authors: J
authors: J
authors: Roiser
authors: A
authors: A
authors: Farmer
authors: D
authors: D
authors: Lam
authors: A
authors: A
authors: Burke
authors: N
authors: N
authors: O'Neill
authors: S
authors: S
authors: Keating
authors: G Powell
authors: GP
authors: Smith
authors: B
authors: B
authors: Sahakian
authors: P
authors: P
authors: McGuffin
mesh_terms: D000328:Adult; D000339:Affect; D001714:Bipolar Disorder / Q000523:psychology*; D002755:Choice Behavior; D003072:Cognition Disorders / Q000175:diagnosis / Q000523:psychology*; D003657:Decision Making; D004644:Emotions; D005260:Female; D005715:Gambling / Q000523:psychology; D006801:Humans; D008297:Male; D008875:Middle Aged; D010364:Pattern Recognition, Visual; D011930:Reaction Time; D012309:Risk-Taking; D012660:Semantics