Monte Carlo algorithm for efficient simulation of time-resolved fluorescence in layered turbid media.
We present an efficient Monte Carlo algorithm for simulation of time-resolved fluorescence in a layered turbid medium. It is based on the propagation of excitation and fluorescence photon bundles and the assumption of equal reduced scattering coefficients at the excitation and emission wavelengths. In addition to distributions of times of arrival of fluorescence photons at the detector, 3-D spatial generation probabilities were calculated. The algorithm was validated by comparison with the analytical solution of the diffusion equation for time-resolved fluorescence from a homogeneous semi-infinite turbid medium. It was applied to a two-layered model mimicking intra- and extracerebral compartments of the adult human head.
Liebert
A
A
Institute of Biocybernetics and Biomedical Engineering, Trojdena 4, 02-109 Warsaw, Poland. adam.liebert@ibib.waw.pl
Wabnitz
H
H
Zołek
N
N
Macdonald
R
R
D000465:Algorithms; D003198:Computer Simulation; D006801:Humans; D007090:Image Interpretation, Computer-Assisted / Q000379:methods*; D021621:Imaging, Three-Dimensional / Q000379:methods*; D008027:Light; D008163:Luminescent Measurements / Q000379:methods*; D008856:Microscopy, Fluorescence / Q000379:methods*; D008954:Models, Biological; D009010:Monte Carlo Method; D009391:Nephelometry and Turbidimetry / Q000379:methods*; D012542:Scattering, Radiation; D013050:Spectrometry, Fluorescence / Q000379:methods*