title: Bringing VR and spatial 3D interaction to the masses through video games.
abstract: This article examines why innovations such as the Sony EyeToy and Nintendo Wii have been so successful and discusses the research opportunities presented by the latest commercial push for spatial 3D interaction in games.
authors.affiliation: University of Central Florida, FL, USA. jjl@eecs.ucf.edu
authors.forename: Joseph J
authors.initials: JJ
authors.lastname: LaViola