Dynamic shader generation for GPU-based multi-volume ray casting.
Real-time performance for rendering multiple intersecting volumetric objects requires the speed and flexibility of modern GPUs. This requirement has restricted programming of the necessary shaders to GPU experts only. A visualization system that dynamically generates GPU shaders for multi-volume ray casting from a user-definable abstract render graph overcomes this limitation.
Rössler
Friedemann
F
Visualization and Interactive Systems Institute, Universität Stuttgart. roessler@vis.uni-stuttgart.de
Botchen
Ralf P
RP
Ertl
Thomas
T