title: Dynamic shader generation for GPU-based multi-volume ray casting.
abstract: Real-time performance for rendering multiple intersecting volumetric objects requires the speed and flexibility of modern GPUs. This requirement has restricted programming of the necessary shaders to GPU experts only. A visualization system that dynamically generates GPU shaders for multi-volume ray casting from a user-definable abstract render graph overcomes this limitation.
authors.affiliation: Visualization and Interactive Systems Institute, Universität Stuttgart. roessler@vis.uni-stuttgart.de
authors.forename: Friedemann
authors.initials: F
authors.lastname: Rössler
authors.forename: Ralf P
authors.initials: RP
authors.lastname: Botchen
authors.forename: Thomas
authors.initials: T
authors.lastname: Ertl