Virtual reality and claustrophobia: multiple components therapy involving game editor virtual environments exposure.
The effectiveness of a multiple components therapy regarding claustrophobia and involving virtual reality (VR) will be demonstrated through a trial which immersed six claustrophobic patients in multiple context-graded enclosed virtual environments (VE) using affordable VR apparatus and software. The results of the questionnaires and behavior tests exhibited a significant reduction in fear towards the enclosed space and quality of life improvement. Such gains were maintained at 6-month follow-up. Presence score indicated the patients felt immersed and present inside the game editor VE.
Malbos
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Movement and Perception Lab, CNRS & University of the Mediterranean, Marseille, France. Eric.Malbos@psy.mq.edu.au
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D000328:Adult; D003863:Depression / Q000175:diagnosis / Q000523:psychology; D005260:Female; D005500:Follow-Up Studies; D006801:Humans; D008297:Male; D010698:Phobic Disorders / Q000175:diagnosis / Q000628:therapy*; D011613:Psychotherapy / Q000295:instrumentation*; D011788:Quality of Life / Q000523:psychology; D011795:Surveys and Questionnaires; D014584:User-Computer Interface; D018910:Video Games