title: Real-time global illumination for VR applications.
abstract: Real-time global illumination in VR systems enhances scene realism by incorporating soft shadows, reflections of objects in the scene, and color bleeding. The Virtual Light Field (VLF) method enables real-time global illumination rendering in VR. The VLF has been integrated with the Extreme VR system for real-time GPU-based rendering in a Cave Automatic Virtual Environment.
authors.affiliation: University College London, UK. jesper@geomerics.com
authors.forename: Jesper
authors.initials: J
authors.lastname: Mortensen
authors.forename: Insu
authors.initials: I
authors.lastname: Yu
authors.forename: Pankaj
authors.initials: P
authors.lastname: Khanna
authors.forename: Franco
authors.initials: F
authors.lastname: Tecchia
authors.forename: Bernhard
authors.initials: B
authors.lastname: Spanlang
authors.forename: Giuseppe
authors.initials: G
authors.lastname: Marino
authors.forename: Mel
authors.initials: M
authors.lastname: Slater
mesh_terms: D003196:Computer Graphics; D003199:Computer Systems; D007090:Image Interpretation, Computer-Assisted / Q000379:methods*; D021621:Imaging, Three-Dimensional / Q000379:methods*; D008029:Lighting / Q000379:methods*; D012984:Software; D014584:User-Computer Interface