Depth-of-field blur effects for first-person navigation in virtual environments.
Depth-of-field blur effects are well-known depth cues in human vision. Computer graphics pipelines added DOF effects early to enhance imagery realism, but real-time VR applications haven't yet introduced visual blur effects. The authors describe new techniques to improve blur rendering and report experimental results from a prototype video game implementation.
Hillaire
Sébastien
S
Computer Science, Bunraku Research Team, French National Research Institute for Computer Science and Control (INRIA), France. sebastien.hillaire@irisa.fr
Lécuyer
Anatole
A
Cozot
Rémi
R
Casiez
Géry
G
D003196:Computer Graphics; D003867:Depth Perception; D007090:Image Interpretation, Computer-Assisted / Q000379:methods*; D016247:Information Storage and Retrieval / Q000379:methods; D008124:Locomotion; D009949:Orientation; D012984:Software; D014584:User-Computer Interface