title: Depth-of-field blur effects for first-person navigation in virtual environments.
abstract: Depth-of-field blur effects are well-known depth cues in human vision. Computer graphics pipelines added DOF effects early to enhance imagery realism, but real-time VR applications haven't yet introduced visual blur effects. The authors describe new techniques to improve blur rendering and report experimental results from a prototype video game implementation.
authors.affiliation: Computer Science, Bunraku Research Team, French National Research Institute for Computer Science and Control (INRIA), France. sebastien.hillaire@irisa.fr
authors.forename: Sébastien
authors.initials: S
authors.lastname: Hillaire
authors.forename: Anatole
authors.initials: A
authors.lastname: Lécuyer
authors.forename: Rémi
authors.initials: R
authors.lastname: Cozot
authors.forename: Géry
authors.initials: G
authors.lastname: Casiez
mesh_terms: D003196:Computer Graphics; D003867:Depth Perception; D007090:Image Interpretation, Computer-Assisted / Q000379:methods*; D016247:Information Storage and Retrieval / Q000379:methods; D008124:Locomotion; D009949:Orientation; D012984:Software; D014584:User-Computer Interface