When playing together feels different: effects of task types and social contexts on physiological arousal in multiplayer online gaming contexts.
This study examines how task types (violent vs. nonviolent) and social contexts (solo vs. collaborative) affect physiological arousal in multiplayer online gaming. Our results show that social contexts modify the effects of violent game tasks on arousal. When compared with solo play, collaborative play led to a significant decrease in arousal in response to violent tasks, while leading to a slight increase for nonviolent tasks. The findings point to the importance of understanding how social contexts of game playing shape psychological experiences in multiplayer online games.
Lim
Sohye
S
Department of Communication, Yonsei University, Seoul, Republic of Korea.
Lee
Jong-Eun Roselyn
JE
D000293:Adolescent; D000328:Adult; D001143:Arousal; D003198:Computer Simulation; D003299:Cooperative Behavior; D005260:Female; D006126:Group Processes; D006801:Humans; D020407:Internet; D007398:Interpersonal Relations; D008297:Male; D010988:Play and Playthings / Q000523:psychology*; D012016:Reference Values; D012919:Social Behavior; D012931:Social Environment; D014584:User-Computer Interface; D018910:Video Games / Q000523:psychology*; D014754:Violence / Q000523:psychology*; D055815:Young Adult