title: Video games as a tool to train visual skills.
abstract: OBJECTIVE
  Adult brain plasticity, although possible, is often difficult to elicit. Training regimens in adults can produce specific improvements on the trained task without leading to general enhancements that would improve quality of life. This paper considers the case of playing action video games as a way to induce widespread enhancement in vision.
  
  
  CONCLUSIONS
  We review the range of visual skills altered by action video game playing as well as the game components important in promoting visual plasticity. Further, we discuss what these results might mean in terms of rehabilitation for different patient populations.
authors.affiliation: Department of Brain & Cognitive Sciences, Center for Visual Sciences, University of Rochester, RC 270268, Meliora Hall, Rochester, NY 14627-0268, USA. rachtman@bcs.rochester.edu
authors.forename: R L
authors.initials: RL
authors.lastname: Achtman
authors.forename: C S
authors.initials: CS
authors.lastname: Green
authors.forename: D
authors.initials: D
authors.lastname: Bavelier
mesh_terms: D001288:Attention / Q000502:physiology*; D006801:Humans; D010775:Photic Stimulation / Q000379:methods; D011597:Psychomotor Performance / Q000502:physiology*; D018910:Video Games / Q000639:trends; D014786:Vision Disorders / Q000534:rehabilitation; D014794:Visual Fields / Q000502:physiology; D014796:Visual Perception