title: Use of a Web-based game to teach pediatric content to medical students.
abstract: OBJECTIVE
  The aim of this study was to assess, using a Web-based format, third-year medical students' pediatric knowledge and perceptions of game playing with faculty facilitation compared with self-study computerized flash cards.
  
  
  METHODS
  This study used a repeated-measures experimental design with random assignment to a game group or self-study group. Pediatric knowledge was tested using multiple choice exams at baseline, week 6 of the clerkship following a 4-week intervention, and 6 weeks later. Perceptions about game playing and self-study were evaluated using a questionnaire at week 6.
  
  
  RESULTS
  The groups did not differ on content mastery, perceptions about content, or time involved in game playing or self-study. Perceptions about game playing versus self-study as a pedagogical method appeared to favor game playing in understanding content (P<.001), perceived help with learning (P<.05), and enjoyment of learning (P<.008). An important difference was increased game group willingness to continue participating in the intervention.
  
  
  CONCLUSIONS
  Games can be an enjoyable and motivating method for learning pediatric content, enhanced by group interactions, competition, and fun. Computerized, Web-based tools can facilitate access to educational resources and are feasible to apply as an adjunct to teaching clinical medicine.
authors.affiliation: University of Utah College of Nursing, Department of Biomedical Informatics, Center for Teaching & Learning Excellence, School of Medicine, Salt Lake City, Utah 84112, USA. kathy.sward@nurs.utah.edu
authors.forename: Katherine A
authors.initials: KA
authors.lastname: Sward
authors.forename: Stephanie
authors.initials: S
authors.lastname: Richardson
authors.forename: Jeremy
authors.initials: J
authors.lastname: Kendrick
authors.forename: Chris
authors.initials: C
authors.lastname: Maloney
mesh_terms: D000328:Adult; D000704:Analysis of Variance; D003194:Computer-Assisted Instruction / Q000379:methods*; D004521:Educational Measurement; D005260:Female; D006801:Humans; D020407:Internet; D008297:Male; D010372:Pediatrics / Q000193:education*; D018794:Problem-Based Learning / Q000379:methods*; D012577:Schools, Medical; D013337:Students, Medical; D011795:Surveys and Questionnaires; D013663:Teaching / Q000379:methods*; D014584:User-Computer Interface; D014589:Utah; D018910:Video Games; D055815:Young Adult