title: [Videogames risks: diagnosis and management].
abstract: Videogames accompany teenagers from childhood to adulthood, because they are the stage of their fantasies and hopes. But they are dangerous when teenagers are insecure, when they have lived early sufferings, or when they have a bad self-esteem. Doctor must in the same time advice the parents, and appreciate the gravity.
authors.affiliation: Maison des adolescents, boulevard de Port-Royal, 75014 Paris, France. serge.tisseron@voila.fr
authors.forename: S
authors.initials: S
authors.lastname: Tisseron
mesh_terms: D000293:Adolescent; D000328:Adult; D000367:Age Factors; D000374:Aggression; D002648:Child; D003617:Dangerous Behavior; D004644:Emotions; D005201:Fantasy; D006801:Humans; D010287:Parent-Child Relations; D000297:Psychology, Adolescent; D012306:Risk; D013315:Stress, Psychological; D013997:Time Factors; D018910:Video Games / Q000009:adverse effects* / Q000523:psychology*; D014754:Violence