title: SUN: A Bayesian framework for saliency using natural statistics.
abstract: We propose a definition of saliency by considering what the visual system is trying to optimize when directing attention. The resulting model is a Bayesian framework from which bottom-up saliency emerges naturally as the self-information of visual features, and overall saliency (incorporating top-down information with bottom-up saliency) emerges as the pointwise mutual information between the features and the target when searching for a target. An implementation of our framework demonstrates that our model's bottom-up saliency maps perform as well as or better than existing algorithms in predicting people's fixations in free viewing. Unlike existing saliency measures, which depend on the statistics of the particular image being viewed, our measure of saliency is derived from natural image statistics, obtained in advance from a collection of natural images. For this reason, we call our model SUN (Saliency Using Natural statistics). A measure of saliency based on natural image statistics, rather than based on a single test image, provides a straightforward explanation for many search asymmetries observed in humans; the statistics of a single test image lead to predictions that are not consistent with these asymmetries. In our model, saliency is computed locally, which is consistent with the neuroanatomy of the early visual system and results in an efficient algorithm with few free parameters.
authors.affiliation: Department of Computer Science and Engineering, UCSD, La Jolla, CA, USA. lingyun@cs.ucsd.edu
authors.forename: Lingyun
authors.initials: L
authors.lastname: Zhang
authors.forename: Matthew H
authors.initials: MH
authors.lastname: Tong
authors.forename: Tim K
authors.initials: TK
authors.lastname: Marks
authors.forename: Honghao
authors.initials: H
authors.lastname: Shan
authors.forename: Garrison W
authors.initials: GW
authors.lastname: Cottrell
mesh_terms: D001288:Attention / Q000502:physiology*; D001499:Bayes Theorem; D003198:Computer Simulation; D005133:Eye Movements / Q000502:physiology*; D006801:Humans; D014796:Visual Perception / Q000502:physiology*