title: Using a virtual body to aid in exergaming system development.
abstract: A framework for simulating physiological responses to exercise lets exergame developers more efficiently test their games during development. An example implementation combines software that simulates heart-rate responses with a custom hardware setup. Simulated heart-rate responses closely match the real physiological responses, demonstrating the approach's validity and potential.
authors.affiliation: School of Computer and Information Sciences, Edith Cowan University, Western Australia, Australia. jrsincla@student.ecu.edu.au
authors.forename: Jeff
authors.initials: J
authors.lastname: Sinclair
authors.forename: Philip
authors.initials: P
authors.lastname: Hingston
authors.forename: Martin
authors.initials: M
authors.lastname: Masek
authors.forename: Ken
authors.initials: K
authors.lastname: Nosaka
mesh_terms: D001642:Bicycling; D004734:Energy Metabolism; D015444:Exercise; D006339:Heart Rate; D006801:Humans; D008954:Models, Biological; D014584:User-Computer Interface; D018910:Video Games