Using a virtual body to aid in exergaming system development.
A framework for simulating physiological responses to exercise lets exergame developers more efficiently test their games during development. An example implementation combines software that simulates heart-rate responses with a custom hardware setup. Simulated heart-rate responses closely match the real physiological responses, demonstrating the approach's validity and potential.
Sinclair
Jeff
J
School of Computer and Information Sciences, Edith Cowan University, Western Australia, Australia. jrsincla@student.ecu.edu.au
Hingston
Philip
P
Masek
Martin
M
Nosaka
Ken
K
D001642:Bicycling; D004734:Energy Metabolism; D015444:Exercise; D006339:Heart Rate; D006801:Humans; D008954:Models, Biological; D014584:User-Computer Interface; D018910:Video Games