Visually evoked whole-body turning responses during stepping in place in a virtual environment.
Humans use a specific sequence of reorientation of the eyes, head and body to perform turning and redirections while walking. Gaze (eye and head) rotation in a new direction of travel precedes body rotation by as much as 1.5s and provides a stable reference frame that guides subsequent whole-body redirection. The purpose of the current study was to determine whether a visually presented rotation of the external environment can induce whole-body turning lead by gaze redirection in a new travel direction. Five healthy young adults performed a stepping in place task while watching a virtual scene that moved as if they were walking down a hallway, thus providing participants with a perception of forward self motion. While "forward" stepping, the virtual scene would gradually turn around a 90 degrees corner. As a result the turn could be anticipated by the participants. Significant horizontal eye movements and head and body rotation magnitudes were observed in response to the virtual visual turning cue. Onset of eye, head and body redirection revealed a sequenced order and timing of segment rotation that is characteristic of steering behaviour in real world turning situations. The results of this study provide support for the hypothesis that gaze redirection may be an essential subcomponent to steering behaviour. The link between visual redirection and coordinated body turning implies instability when turning may result from visual and/or oculomotor deficits.
Reed-Jones
Rebecca J
RJ
Department of Human Health and Nutritional Sciences, College of Biological Science, University of Guelph, Ontario, Canada.
Hollands
Mark A
MA
Reed-Jones
James G
JG
Vallis
Lori Ann
LA
D000328:Adult; D000704:Analysis of Variance; D001696:Biomechanical Phenomena; D005133:Eye Movements; D005260:Female; D005403:Fixation, Ocular; D019416:Head Movements; D006801:Humans; D016014:Linear Models; D008297:Male; D009949:Orientation / Q000502:physiology; D011187:Posture / Q000502:physiology*; D011597:Psychomotor Performance; D013037:Spatial Behavior; D013997:Time Factors; D014584:User-Computer Interface; D016138:Walking / Q000502:physiology*