title: Implementing the virtual reality learning environment: Second Life.
abstract: Today, faculty members are challenged to find meaningful learning activities that enhance online nursing education. Second Life is an innovative Internet-based strategy that may be used to engage students in active learning. The authors discuss how this technology was implemented into an accelerated online nursing program.
authors: College of Nursing, University of Wisconsin-Oshkosh, 800 Algoma Blvd, Oshkosh, WI 54904-8480, USA. schmidtb@uwosh.edu
authors: Bonnie
authors: B
authors: Schmidt
authors: Stephanie
authors: S
authors: Stewart
mesh_terms: D001291:Attitude of Health Personnel; D001292:Attitude to Computers; D003200:Computer User Training; D003194:Computer-Assisted Instruction / Q000379:methods*; D020375:Education, Distance / Q000458:organization & administration; D004508:Education, Nursing, Baccalaureate / Q000458:organization & administration*; D005181:Faculty, Nursing / Q000458:organization & administration; D006301:Health Services Needs and Demand; D006801:Humans; D007373:Interinstitutional Relations; D020407:Internet / Q000458:organization & administration*; D007400:Interprofessional Relations; D015402:Nursing Education Research; D018794:Problem-Based Learning / Q000458:organization & administration; D016730:Program Development; D015397:Program Evaluation; D012579:Schools, Nursing / Q000458:organization & administration; D013338:Students, Nursing / Q000523:psychology; D014584:User-Computer Interface; D014922:Wisconsin