Robust passive dynamics of the musculoskeletal system compensate for unexpected surface changes during human hopping.
When human hoppers are surprised by a change in surface stiffness, they adapt almost instantly by changing leg stiffness, implying that neural feedback is not necessary. The goal of this simulation study was first to investigate whether leg stiffness can change without neural control adjustment when landing on an unexpected hard or unexpected compliant (soft) surface, and second to determine what underlying mechanisms are responsible for this change in leg stiffness. The muscle stimulation pattern of a forward dynamic musculoskeletal model was optimized to make the model match experimental hopping kinematics on hard and soft surfaces. Next, only surface stiffness was changed to determine how the mechanical interaction of the musculoskeletal model with the unexpected surface affected leg stiffness. It was found that leg stiffness adapted passively to both unexpected surfaces. On the unexpected hard surface, leg stiffness was lower than on the soft surface, resulting in close-to-normal center of mass displacement. This reduction in leg stiffness was a result of reduced joint stiffness caused by lower effective muscle stiffness. Faster flexion of the joints due to the interaction with the hard surface led to larger changes in muscle length, while the prescribed increase in active state and resulting muscle force remained nearly constant in time. Opposite effects were found on the unexpected soft surface, demonstrating the bidirectional stabilizing properties of passive dynamics. These passive adaptations to unexpected surfaces may be critical when negotiating disturbances during locomotion across variable terrain.
van der Krogt
Marjolein M
MM
Research Institute MOVE, Department of Human Movement Sciences, VU University Amsterdam, 1007 MB Amsterdam, The Netherlands. mmvanderkrogt@gmail.com
de Graaf
Wendy W
WW
Farley
Claire T
CT
Moritz
Chet T
CT
Richard Casius
L J
LJ
Bobbert
Maarten F
MF
D000465:Algorithms; D001696:Biomechanical Phenomena; D003198:Computer Simulation; D015444:Exercise / Q000502:physiology*; D005528:Foot / Q000502:physiology; D006801:Humans; D007596:Joints / Q000502:physiology; D007866:Leg / Q000502:physiology*; D008954:Models, Biological; D009119:Muscle Contraction / Q000502:physiology; D018482:Muscle, Skeletal / Q000502:physiology; D009142:Musculoskeletal Physiological Phenomena; D013499:Surface Properties