title: Children and video games: addiction, engagement, and scholastic achievement.
abstract: The aim of this study is to assess the relationship between video gaming habits and elementary school students' academic performance. More specifically, we seek to examine the usefulness of a distinction between addiction and high engagement and assess the predictive validity of these concepts in the context of scholastic achievement. Three hundred thirty-three children ages 8 to 12 years from two primary schools in Singapore were selected to participate in this study. A survey utilizing Danforth's Engagement-Addiction (II) scale and questions from DSM-IV was used to collect information from the schoolchildren, while their grades were obtained directly from their teachers. The findings indicate that addiction tendencies are consistently negatively related to scholastic performance, while no such relationship is found for either time spent playing games or for video game engagement. The implications of these findings are discussed.
authors.affiliation: Division of Communication Research, Wee Kim Wee School of Communication & Information, Nanyang Technological University, Singapore. marko@ntu.edu.sg
authors.forename: Marko M
authors.initials: MM
authors.lastname: Skoric
authors.forename: Linda Lay Ching
authors.initials: LL
authors.lastname: Teo
authors.forename: Rachel Lijie
authors.initials: RL
authors.lastname: Neo
mesh_terms: D000367:Age Factors; D000704:Analysis of Variance; D016739:Behavior, Addictive / Q000523:psychology*; D002648:Child; D004522:Educational Status; D005260:Female; D006801:Humans; D008297:Male; D010988:Play and Playthings / Q000523:psychology*; D002666:Psychology, Child; D012044:Regression Analysis; D018910:Video Games / Q000523:psychology* / Q000706:statistics & numerical data