title: Modulation of visually evoked movement responses in moving virtual environments.
abstract: Virtual-reality technology is being increasingly used to understand how humans perceive and act in the moving world around them. What is currently not clear is how virtual reality technology is perceived by human participants and what virtual scenes are effective in evoking movement responses to visual stimuli. We investigated the effect of virtual-scene context on human responses to a virtual visual perturbation. We hypothesised that exposure to a natural scene that matched the visual expectancies of the natural world would create a perceptual set towards presence, and thus visual guidance of body movement in a subsequently presented virtual scene. Results supported this hypothesis; responses to a virtual visual perturbation presented in an ambiguous virtual scene were increased when participants first viewed a scene that consisted of natural landmarks which provided 'real-world' visual motion cues. Further research in this area will provide a basis of knowledge for the effective use of this technology in the study of human movement responses.
authors: Department of Human Health and Nutritional Sciences, College of Biological Science, University of Guelph, Guelph, Ontario N1G 2W1, Canada.
authors: Rebecca J
authors: RJ
authors: Reed-Jones
authors: Lori Ann
authors: LA
authors: Vallis
mesh_terms: D000328:Adult; D003463:Cues; D019416:Head Movements / Q000502:physiology; D006801:Humans; D009039:Motion Perception / Q000502:physiology*; D010775:Photic Stimulation / Q000379:methods; D011597:Psychomotor Performance; D011601:Psychophysics; D012399:Rotation; D014584:User-Computer Interface; D055815:Young Adult