title: Gaming against medical errors: methods and results from a design game on CPOE.
abstract: The paper presents design game as a technique for participatory design for a Computerized Decision Support System (CDSS) for minimizing medical errors. Design game is used as a technique for working with the skills of users, the complexity of the use practice and the negotiation of design here within the challenging domain of medication. The paper presents a developed design game based on game inspiration from a computer game, theoretical inspiration on electronic decision support, and empirical grounding in scenarios of medical errors. The game has been played in a two-hour workshop with six clinicians. The result is presented as a list of central themes for design of CDSS and derived design principles from these themes. These principles are currently under further exploration in follow up prototype based activities.
authors.affiliation: Department of Communication, Aalborg University. kanstrup@hum.aau.dk
authors.forename: Anne Marie
authors.initials: AM
authors.lastname: Kanstrup
authors.forename: Christian
authors.initials: C
authors.lastname: Nøhr
mesh_terms: D020000:Decision Support Systems, Clinical; D005717:Games, Experimental; D006801:Humans; D019300:Medical Errors / Q000517:prevention & control*; D050316:Medical Order Entry Systems; D012308:Risk Management / Q000379:methods*