Brain springs: fast physics for large crowds in WAll*E.
A major challenge of making WALL*E was creating believable physics for human and robot crowds. To do this, Pixar technical directors combined a custom spring-physics system in the Massive software platform with traditional simulation methods. The performance was fast enough to scale for large crowds and maintain interactivity for previews.
Kanyuk
Paul
P
Pixar Animation Studios, USA. pkanyuk@gmail.com
D003196:Computer Graphics; D003198:Computer Simulation; D003441:Crowding / Q000523:psychology*; D006801:Humans; D021621:Imaging, Three-Dimensional; D008954:Models, Biological; D011157:Population Dynamics; D012371:Robotics; D014584:User-Computer Interface