Brain springs: fast physics for large crowds in WAll*E.
A major challenge of making WALL*E was creating believable physics for human and robot crowds. To do this, Pixar technical directors combined a custom spring-physics system in the Massive software platform with traditional simulation methods. The performance was fast enough to scale for large crowds and maintain interactivity for previews.
Pixar Animation Studios, USA. pkanyuk@gmail.com
Paul
P
Kanyuk
D003196:Computer Graphics; D003198:Computer Simulation; D003441:Crowding / Q000523:psychology*; D006801:Humans; D021621:Imaging, Three-Dimensional; D008954:Models, Biological; D011157:Population Dynamics; D012371:Robotics; D014584:User-Computer Interface