Simulation of a presynaptic nerve terminal with a tethered particle system model.
Presynaptic nerve terminals are located at the ends of nerve cells; a signal propagating through a nerve cell reaches one of these compartments before being transmitted to an adjacent nerve cell. A tethered particle system (TPS) is a type of impulse-based model recently developed for the simulation of deformable biological structures. In a TPS, collisions can cause approaching particles to rebound outwards, as one would expect, but they can also caused separating particles to retract inwards. This paper demonstrates how a TPS can be used to simulate biological systems by presenting its application to a presynaptic nerve terminal. The model captures the clustering of sacs called vesicles in the presence of protein called synapsin. Both rigid and deformable membranes are also described. The simulated presynaptic nerve terminal may be used, for example, to predict how a change in synapsin concentration affects the size of vesicle clusters.
Goldstein
Rhys
R
Department of Systems and Computer Engineering at Carleton University, Ottawa, ON, Canada. rhys@sce.carleton.ca
Wainer
Gabriel
G
D000200:Action Potentials; D000465:Algorithms; D000818:Animals; D001703:Biophysics / Q000379:methods*; D003198:Computer Simulation; D006801:Humans; D015640:Ion Channel Gating; D008954:Models, Biological; D008958:Models, Molecular; D009411:Nerve Endings / Q000378:metabolism; D009474:Neurons / Q000378:metabolism; D018408:Patch-Clamp Techniques; D017729:Presynaptic Terminals / Q000378:metabolism / Q000502:physiology*; D016704:Synapsins / Q000737:chemistry*; D009435:Synaptic Transmission
D016704:Synapsins