An acceleration-based control framework for interactive gaming.
In this paper we presented a 3-D acceleration-based interactive framework using Body Sensor Networks (BSN) for real-time game controls. The framework consists of three modules: a wireless signal acquisition module that senses the accelerations of body movements, a signal processing module that uses the Kalman filter to rectify the contaminated acceleration data, and a control module that makes interactive gaming strategies. Our framework enables a wearable gaming control solution that differs from the conventional methods using joysticks, key boards or mice. The framework was implemented on a racing-type game. The results suggested that our framework was fully functioning. It was capable of combining moderate physical exercises with the computer game, at the meantime brought in more funs and motivations to exercises.
Wen
Tiexiang
T
Research Center for Medical Robotics, Institute of Biomedical and Health Engineering, Shenzhen Institute of Advanced Technology, Chinese Academy of Sciences, Shenzhen, China.
Wang
Lei
L
Gu
Jia
J
Huang
Bangyu
B
D000054:Acceleration; D000465:Algorithms; D002138:Calibration; D003195:Computer Communication Networks; D003198:Computer Simulation; D004867:Equipment Design; D006801:Humans; D018670:Monitoring, Ambulatory / Q000379:methods*; D009068:Movement; D012815:Signal Processing, Computer-Assisted; D012984:Software; D013686:Telemetry / Q000379:methods*; D014159:Transducers; D014584:User-Computer Interface; D018910:Video Games