Using elements of game engine architecture to simulate sensor networks for eldercare.
When dealing with a real time sensor network, building test data with a known ground truth is a tedious and cumbersome task. In order to quickly build test data for such a network, a simulation solution is a viable option. Simulation environments have a close relationship with computer game environments, and therefore there is much to be learned from game engine design. In this paper, we present our vision for a simulated in-home sensor network and describe ongoing work on using elements of game engines for building the simulator. Validation results are included to show agreement on motion sensor simulation with the physical environment.
Godsey
Chad
C
Computer Science Department, University of Missouri, Columbia, MO 65211, USA.
Skubic
Marjorie
M
D000369:Aged, 80 and over; D003195:Computer Communication Networks / Q000295:instrumentation*; D003198:Computer Simulation; D004867:Equipment Design; D019544:Equipment Failure Analysis / Q000295:instrumentation* / Q000379:methods; D016330:Frail Elderly; D006801:Humans; D008962:Models, Theoretical; D018670:Monitoring, Ambulatory / Q000295:instrumentation* / Q000379:methods; D014159:Transducers; D018910:Video Games