Case report: injuries associated with interactive game consoles: preliminary data.
The use of motion-sensing video game software has provided users with the ability to mimic movements in many sports such as baseball, tennis, and boxing. Epidemiology on injuries and overuse of motion-sensing video game systems is minimal because the systems have only been available for 2 years. This case series report presents preliminary data on injuries related to the game systems from the first full year of use. Methods included the use of secondary data from the National Electronic Injury Surveillance System for 2007. The query found 21 cases of injury related to the use of the "Wii" video game system (Nintendo of America Inc., Redmond, WA). Results indicated that females were more prone to injuries, and the mean age was 16 years. Most injuries were soft tissue in nature and located in the shoulders, hands and fingers, and the face and neck region. Our discussion includes prevention strategies for reducing injury risk when playing motion-sensing video games.
Jones
Ches
C
University of Arkansas, Fayetteville, AR 72701, USA. ches@uark.edu
Hammig
Bart
B
D000293:Adolescent; D005260:Female; D006801:Humans; D008297:Male; D012307:Risk Factors; D014481:United States / Q000453:epidemiology; D018910:Video Games / Q000009:adverse effects*; D014947:Wounds and Injuries / Q000145:classification / Q000453:epidemiology*