[Design of a volume-rendering toolkit using GPU-based ray-casting].
This paper presents an approach to GPU-based ray-casting of a shader model 3.0 compatible graphics card. In addition, a software toolkit is designed using the proposed algorithm to make the full benefit of GPU by extending VTK. Experimental results suggest that remarkable speedups are observed using GPU-based algorithm, and high-quality renderings can be achieved at interactive framerates above 60 fps. The toolkit designed provides a high level of usability and extendibility.
Liu
Wen-Qing
WQ
Department of Biomedical Engineering, Nanjing University of Aeronautics & Astronautics, Nanjin.
Chen
Chun-Xiao
CX
Lu
Li-Na
LN
D000465:Algorithms; D007090:Image Interpretation, Computer-Assisted / Q000379:methods*; D012985:Software Design