Nailing the coffin shut on doubts that violent video games stimulate aggression: comment on Anderson et al. (2010).
Over the past half century the mass media, including video games, have become important socializers of children. Observational learning theory has evolved into social-cognitive information processing models that explain that what a child observes in any venue has both short-term and long-term influences on the child's behaviors and cognitions. C. A. Anderson et al.'s (2010) extensive meta-analysis of the effects of violent video games confirms what these theories predict and what prior research about other violent mass media has found: that violent video games stimulate aggression in the players in the short run and increase the risk for aggressive behaviors by the players later in life. The effects occur for males and females and for children growing up in Eastern or Western cultures. The effects are strongest for the best studies. Contrary to some critics' assertions, the meta-analysis of C. A. Anderson et al. is methodologically sound and comprehensive. Yet the results of meta-analyses are unlikely to change the critics' views or the public's perception that the issue is undecided because some studies have yielded null effects, because many people are concerned that the implications of the research threaten freedom of expression, and because many people have their identities or self-interests closely tied to violent video games.
Huesmann
L Rowell
LR
University of Michigan, 426 Thompson Street, Ann Arbor, MI 48106-1248, USA. huesmann@umich.edu
D000293:Adolescent; D000294:Adolescent Behavior / Q000523:psychology; D000374:Aggression / Q000523:psychology*; D002648:Child; D002652:Child Behavior / Q000523:psychology; D003431:Cross-Cultural Comparison; D005260:Female; D006801:Humans; D007564:Japan; D008297:Male; D014481:United States; D018910:Video Games / Q000523:psychology*; D014754:Violence / Q000523:psychology*